Walkthrough - King's Quest 8

Outside Sarah's House

�0 Click on raven. Watch the direction it flies off in.
�0 Click on the statue of Sarah.
�0 Enter Sarah's house.

Inside Sarah's House

�0 Click on statue of Widow Burke.
�0 Click on basket of mushrooms.
�0 Click on shield potion on the shelf in the back of the room.
�0 In the kettle by the fire is a healing soup. Only click on it if your health meter is low.
�0 Exit house.

Outside

�0 Go right.
�0 Pick up mushrooms in front of house.
�0 Continue down the path.
�0 Enter Connor's house on the left.

Inside Connor's House-Getting the Dagger

�0 Go to the back of the house.
�0 Pick up the dagger stuck in the table.
�0 Click on the jug on the shelf.
�0 Pick up the coins that are now revealed.
�0 Exit the house.

Wizard-Getting the Magic Map

�0 Use your dagger on the bulls eye on the side of the house. This will raise your experience
meter by 1 point.
�0 Click on the raven on the fence.
�0 Follow him. Head past Sarah's house and the Church. Watch out for flying arrows.
�0 Go to the wizard. Learn of what has happened in Daventry and your quest to find the four
remaining pieces of the mask. You will receive a magic map.
�0 Go back back past the Church.
�0 There will be a cliff on the right. As soon as it is climbable, climb the face and walk to
the edge.
�0 Jump onto the roof of the mausoleum.

Roof of Mausoleum-Getting the Crossbow

�0 Walk to the far end of the roof.
�0 Get out your dagger.
�0 As you near the edge, you will automatically drop off and slit the Spriggan's throat.
�0 Turn around and pick up the crossbow.
�0 Exit through the back of the cemetery to avoid the Zombies.

Outside Cemetery

�0 Turn left at the road.
�0 Enter the house on the right.

Simms Farmhouse-Getting the Boots

�0 Click on goodwife Simm's.
�0 Take gold from shelf.
�0 Open box.
�0 Take gold.
�0 Take mushrooms on table.
�0 Take boots beside bed.
�0 Exit house.

Outside Farmhouse

�0 Continue forward.
�0 Take mushrooms.
�0 Eat fish, if needed.
�0 Go behind farmhouse.
�0 Kill monster and Zombie. Make sure you take everything.
�0 Head North to the fountain. Drink if necessary.
�0 Go NW to the tavern.

Inside Tavern-Getting the Gloves

�0 Head Left once inside.
�0 Open chest.
�0 Take gold.
�0 Turn around.
�0 Take gloves on bench.
�0 Go to the back of the room and up the ramp.
�0 Open trunk.
�0 Take crystal.
�0 Exit.

Outside Tavern

�0 Continue NW.
�0 Hit the barrels outside the tavern with your dagger to pick up some items.
�0 Kill monster guarding the bridge.
�0 Cross the bridge.
�0 Kill the monsters.
�0 Enter Kavanaugh's house.

Inside Kavanaugh's

�0 Take mushrooms
�0 Take note of the child that must have lived there at one time.
�0 Exit.

Outside Kavanaugh's

�0 Go around the house to the right.
�0 Open the outhouse door. Be prepared.
�0 Kill the monster.
�0 Continue South.
�0 Kill monsters.
�0 Enter windmill.

Windmill-Getting the Ax

�0 Look up at the ax stuck in the ceiling.
�0 Push the hay bale underneath it.
�0 Jump on it.
�0 Take the ax.
�0 Jump down.
�0 Exit.

�0 Be prepared for the Henchman waiting outside. He's easy to defeat. Four chops with the ax
should bring him down.
�0 Take everything left behind.

Outside Windmill

�0 Head North then take the East path.
�0 Go back to the fountain.
�0 Enter the mill to the SW.

Inside the Mill

�0 Look up and notice the rope. We can't get it yet because the wheel is moving.
�0 Exit.

Outside the Mill -Stopping the Mill

�0 Go to the North side of the house.
�0 Chop down the tree.
�0 Go back to the house.

Inside the Mill -Getting the Rope

�0 The wheel is now stopped.
�0 Jump up.
�0 Jump up to where the rope is.
�0 Take rope.
�0 Jump down.
�0 Exit.

Getting through the Waterfall

�0 Head North to the Waterfall.
�0 Go to the West side of the Waterfall.
�0 Use rope.
�0 Climb up.
�0 Push blocks. There is now an opening in the waterfall.
�0 Enter the opening.
�0 A new location will now load.

Inside Castle Daventry-Getting Torch Ashes and key.

�0 Follow the tunnel to the dead end.
�0 Click on the candle on the right to open hidden room.
�0 Click on the painting of King Graham.
�0 Push the painting by bumping into it.
�0 Take the key that is revealed.
�0 Move toward the opening to the south.
�0 Pick up the torch ashes on the ground.
�0 Walk toward the statue of King Graham.
�0 Click on the mirror when it starts swirling.
�0 Exit the Castle.

Outside the Castle-Meeting King James

�0 From the waterfall head East to the path.
�0 Once on the path go North.
�0 Go East at the fork.
�0 Kill the mummies that pop up.
�0 Continue along the path to the Tomb of King James.
�0 After you kill the Spriggan, King James will appear and tell you to seek the dimension of
Death, the urn will reveal the way.

The Unicorn

�0 Continue east to the beast/unicorn. She will ask you to return her horn.
�0 Go back to the West.
�0 Enter the Castle Keep ruins.

Castle Keep Ruins-Finding Teleporter Room and Getting Breastplate

�0 Ready your sword.
�0 Once inside, turn left and kill monster. Another will come up behind you. Kill him also.
�0 Enter the opening to the North.
�0 Turn left.
�0 Follow the tunnel.
�0 Continue till you find the door.
�0 Use the key on the door. This is the teleporter room.
�0 Go back to the courtyard.
�0 Climb the ramp to the right.
�0 Kill the monster at the top.
�0 Head East.
�0 Climb ramp.
�0 Kill monster.
�0 Take leather breast plate and potions.
�0 Exit the castle.

Tomb of King James-Getting Ring of Dead Hero

�0 Return to King James' tomb.
�0 Chop down the gate with your ax.
�0 Open the tomb by bumping into it.
�0 Take the ring.

Outside Tomb

�0 Follow the path back to the fork.
�0 Go left.
�0 Pass the tavern.
�0 Drink at the fountain.
�0 Continue East.

Alchemist's

�0 Break down the door with the ax.
�0 Take shielding potion.
�0 Take elixir of life.
�0 Take scroll
�0 Exit.

Outside

�0 Go back to the fountain
�0 Go south.
�0 Go to the door in the church that is blocked.
�0 Use the rope to climb up the side.
�0 Head towards the window.
�0 Use your rope to climb down.

Inside Church-Getting Candle and Opening Portal

�0 Take the candle.
�0 Go to the front of the church.
�0 Push the urn. Remember what King James said?
�0 Looking through the window, you can see a portal has opened in the mausoleum.
�0 Climb back out of the church.

Outside the Church

�0 Enter the graveyard.
�0 Kill the Zombies.
�0 Enter the Mausoleum.

Inside the Mausoleum

�0 Enter the portal. You will meet a ghost bear and you will be thrown back out.
�0 Exit the mausoleum.

Outside

�0 The raven is here.

Wizard-Ring of Illumination

�0 Go back to the wizard.
�0 Click on him.
�0 He will ask for three objects, the candle, ring and ashes. Luckily you have all three.
�0 Give him all three objects.
�0 He will give you the Ring of Illumination. You can now get through the portal.
�0 But first, enter the water behind the wizard.
�0 Continue til you reach an island.
�0 Climb up just to the left of the odd structure.

Wizard's Home-Getting the Bell

�0 Take invisible potion under the table.
�0 Click on pen.
�0 Take newly written on page.
�0 Use page on spinning globe.
�0 Take potion.
�0 Drink potion.
�0 Open trunk that has now been revealed.
�0 Take bell.
�0 Exit

Outside Wizards Home-Getting Sword

�0 Climb down.
�0 Put bell on structure.
�0 Hit bell three times with ax.
�0 The Lady of the Lake will appear and give you a new sword.
�0 Head back to the mausoleum.

Mausoleum

�0 Pass through the Portal.

Dimension of Death

Entry

�0 Turn around a make a note of the symbols. You will need them.
�0 Go forward.
�0 Kill the 4 skeletons.
�0 The large door before you is locked. We'll need to find a way in.
�0 Go east. Notice the flames on the pedestals.
�0 Look at the flames. You will see a slot.
�0 Find the altar with the idol. This is Azriel.
�0 Take the Lever of Life spinning above the structure.
�0 Continue North.
�0 Turn West at the dead end.
�0 You will come upon some crates.
�0 In the center is a fallen warrior.
�0 Click on him.
�0 Take the piece of shield.
�0 Head East.
�0 Follow the path to the locked gate. We'll need a key.
�0 Turn around.
�0 Turn right at the locked door.
�0 Turn left at the crates.
�0 Move forward past the idol.
�0 Climb the pedestal.
�0 Put Lever of Life in slot in pedestal.
�0 Turn it by bumping in to it.
�0 You will automatically take the lever.
�0 Repeat the process with the remaining 3 pedestals.
�0 The large iron doors are now open.
�0 Enter.

Sanctum of Azriel

�0 Use the symbols above the entry way door to make it to the top.

Azriel-Lord of the Dimension of Death-Getting Key

�0 Azriel will give you the key to the entrance to the Compound of Death. He will tell you to
cross the river to the Realm of the Sun.
�0 Head around to the other side of the building.
�0 Follow the path to the locked gate.
�0 Use your key to open it.
�0 There will be 3 skeletons waiting for you.

Compound of Death

�0 Kill the skeletons.
�0 Go West.
�0 Turn left at the corner.
�0 Turn right.
�0 Ready your crossbow. Skeletons will be shooting from up high.
�0 Clean up after them once they are disposed of.
�0 Continue South.
�0 Then turn left.
�0 Shoot the urns as you approach. I've found that the red ones contain Spirits.
�0 Jump up.
�0 Flip the switch to disarm booby traps.
�0 Continue South.
�0 Turn right. Watch out for the fire.
�0 Shoot the urns.
�0 Continue North.
�0 Look at the door on right. We need a key.
�0 Continue North West.
�0 Kill skeletons.
�0 Shoot the urns if you like.
�0 Turn South West.
�0 Go all the way forward.
�0 Hug the West wall.
�0 You should begin to hear the cried of a young child.
�0 Head North to a large clearing.

Sylph and Fountain

�0 Move the large metal crate to release the pressure plate.
�0 Go North.
�0 Climb pedestal.
�0 Read structure. "Light torches of righteousness."
�0 Move the 3 remaining metal crates.
�0 This will light a green flame in the structure.
�0 Be sure to pick up all the rocks you find. You will need 4 in all.
�0 Go to the Sylph of Inner Beauty. Use your map to find the way. It is in the middle of the
area you are in.

Sylph

�0 Click on the Sylph.
�0 Drink from the fountain if you need some health points.
�0 Click on the Sylph again.
�0 She asks you to bring her rust and mold.
�0 Continue South past Azriel.
�0 Go through the passage.
�0 To the right the passage is blocked.
�0 Turn left
�0 Kill the 2 skeletons.
�0 Read the inscription on structure: "Three holds the key to creation"
�0 Looking at the map, exit South through the center passage.
�0 Turn right. The opening is blocked by a metal crate.
�0 Take a running leap over the metal crate.

Rescuing Little Girl

�0 Weave your way through the boxes to the girl.
�0 Click on her to her her story and find out about her brother.
�0 Push the metal box forward and the little girl will automatically escape.
�0 Go back to the Sylph.
�0 Go to the West wall and head North.
�0 Kill the 3 skeletons.
�0 Turn right.
�0 Turn left.
�0 Turn left again.
�0 Turn right again.

Boatdock

�0 Click on the boatman. He will tell you to seek the Bridge of Life.
�0 Turn around.
�0 Exit left from the docks.
�0 Then right..
�0 Read structure. 7 holds the key to the rhythms of life.

Looking for the Square Key

�0 Exit. Continue North until you reach the river.
�0 Then East.
�0 Go all the way to the end.
�0 Head South.
�0 At the end turn West.
�0 Then immediately South.
�0 East.
�0 Then South till you meet 5 skeletons.
�0 After you wipe them out a trunk will be left behind.
�0 Open the trunk to get the square key.

Looking for Little Girls Brother

�0 Head East.
�0 South at dead end.
�0 West at dead end.
�0 South.
�0 Then West.
�0 North at the dead end.
�0 Click on the dying man. He will tell you of the Hammer of Azriel.

Finding Use for Square Key

�0 From here head South till you can't go any further.
�0 There should be a door on the left.
�0 Use the square key here.

Training Area

�0 Be ready for a big battle. Kill all the skeletons.
�0 Pick up everything.
�0 Look for the round key. It's here somewhere.

Getting Chain Mail

�0 Go to the East tower.
�0 Head North.
�0 Then East at the first opening.
�0 Go North at the second opening.
�0 Then East.
�0 Then North at dead end.
�0 Go West at first opening.
�0 Climb the tower.
�0 At the top, kill the skeleton. You'll need to back him off the tower. Each time he takes a
step backwards move forward. Block him into a corner and back him off.
�0 Climb back down and get your chain mail.

Getting a Fourth Rock

�0 Hopefully at this point you already have three rocks.
�0 The rock is in the central tower.
�0 It's in the middle of the map.
�0 Find your way there and climb to the top.
�0 Cross the bridge.
�0 The rock is to the right.
�0 Climb down the tower.

Opening the Portals

�0 At the bottom throw your rocks on to the pressure plates. This will activate the portals.
�0 Head back to the Fountain area.

Hall of Respite (Getting the Skull)

�0 Enter the Hall of Respite.
�0 Ready your crossbow.
�0 Kill the two skeletons across the river.
�0 Jump on the small box then the large one.
�0 Back your way up the back right corner as far as you can go.
�0 Aim at the pillar and take a running jump.
�0 If your lucky you will hit the pillar and it will fall over. If not push it yourself.
�0 Look at the shelves of skulls and remember your clues. The boatman mentioned the left shelf,
and the structures you've been reading have mentioned the numbers 3 and 7.
�0 Look at the left shelf, third row and seventh skull.
�0 Take the skull.
�0 Take the potion.
�0 Run along the fallen pillar and jump across.
�0 Exit.

Hall of War -Getting the feather

�0 Enter the Hall of War.
�0 Climb the bridge and use the left edge past the first gap.
�0 At the break, walk onto the long part of the bridge.
�0 If you run quickly enough and plan it just right you should be able to jump the rest of the
way.
�0 Take the potion of strength.
�0 Put the skull on the headless statue.
�0 Take the Feather.
�0 Exit.

Hall of Immortality

�0 Enter the Hall of Immortality.
�0 Take the potion.
�0 Look at the heart. We need to get it beating again.
�0 Exit

Hall of Justice

�0 Take potion.
�0 Put feather on right side of scale.
�0 Walk towards the left side and you will automatically jump on it. Azriel will appear. The
heart is now beating.
�0 Exit.

Getting Mold and Rust

�0 From the fountain area.
�0 Walk back to the river.
�0 To get rust, dip the piece of shield in the river.
�0 Now walk along the river bank until you are at the other side. Check your map.
�0 Go South at the wall.
�0 Then West at the first opening.
�0 Follow the maze to the blood pool.
�0 Collect all the mushrooms and the mold.
�0 Now take them back to the Sylph.
�0 Give her the mold and the piece of shield.
�0 In return she will give you a spell of protection.

Getting Azriel's Hammer (Using the round key)

�0 Head North.
�0 Then East.
�0 Continue East until you hit the wall.
�0 Go North.
�0 Then East to the door.
�0 Use the key on the door.
�0 Once again, be prepared for battle.
�0 Kill all the skeletons.
�0 Now go to the East wall and flip all four switches. The will open the gate allowing you
access to the hallway between the cells.
�0 Notice the large double doors.
�0 Start down the hallway armed with your crossbow.
�0 Kill all the Spirits.
�0 Head back to the switch area.
�0 Go to the West wall. Notice the first switch is already flipped.
�0 Go to the South wall and flip all four switches.
�0 go back to the South wall and flip the second switch.
�0 Back to the West wall. Flip all four switches.
�0 Back to the South wall. Flip the third switch.
�0 West wall. Flip all four switches.
�0 South wall. Flip fourth switch.
�0 West wall. Flip all four switches.
�0 The cells are all open now.
�0 Take everything from the cells.
�0 In the last cell on the left pull the lever. This will open the double doors int he switch
room
�0 Go back to the double doors.
�0 Drink a potion of reveal.
�0 Arm yourself.
�0 Enter.
�0 Kill the specter.
�0 Climb the ramp.
�0 Jump over the spirits.
�0 Grab the hammer.
�0 Exit.

Bridge of Life

�0 Pass through the hall of cells.
�0 Make a left at the center.
�0 Continue forward until you are met by a skeleton.
�0 Prepare for a nearly impossible battle.
�0 When he stops talking, kill the first skeleton you see.
�0 Then run away quickly.
�0 Heal yourself.
�0 Drink a potion of shield and strength.
�0 Go after the commander skeleton.
�0 Once he's dead it is relatively easy to kill the rest.
�0 After the battle, climb the bridge.
�0 Look at the lever to the left on the other side of the river.
�0 Throw your hammer at it. The bridge will lower.
�0 Cross the bridge.
�0 Enter the portal.

Note: go back and pick up the rocks before you leave.

The Swamp

The Oracle of the Tree

�0 Start heading west until you come upon a large tree. This is the Oracle of the Tree.
�0 Beware of the Swamp Fiend and Scavenger Slime roaming the swamp.
�0 Click on the tree. He will ask you for a piece of gold in exchange for information.
�0 Give him a piece of gold.
�0 He will tell you "Where the mask once sat now doth sit a pretender."
�0 Keep giving it gold until it runs out of things to say.

The Shacks-Chainmail Gloves and the Horn

�0 To find the shacks, head SW.
�0 Jump up and enter the first shack.
�0 Take the gloves on the shelf.
�0 Open the trunk and take the gold.
�0 Exit.
�0 Go to the next shack.
�0 Break down the boards.
�0 Open the trunk.
�0 Break down the boards to the next room.
�0 Take the horn.
�0 Open the trunk. Take the gold.
�0 Exit.

Whispering Weeds

�0 Now go to the whispering weeds.
�0 They are NE of the Shacks. They look like mummies.
�0 Walk up close enough without having them disappear.
�0 Use the hearing horn.
�0 They will tell you the mask piece is in the witches tower.

The Golden Mushroom

�0 Head back to the portal. The mushrooms are NE of here.
�0 Make your way through the mushrooms, hugging the mountain side, until you find the golden
mushroom.
�0 Use your sword to whack off a piece.
�0 Take it.

Mandragor Tree-Getting Bow and Arrow

�0 Head West.
�0 As the mountainside turns, the Mandragor Tree will appear.
�0 There will also be a well.
�0 Drink from it, if necessary.
�0 Now hug the mountain to the right.
�0 Try to avoid the Mandragor roots.
�0 Continue on until you reach a skeleton.
�0 Click on him.
�0 Take his bow and arrow.

Teleporter

�0 Continue Nw.
�0 The shack on stilts is the teleporter room.

The Sprites-Getting the Flower

�0 Now go NE through the break in the mountainside.
�0 Be careful of the carnivorous plants.
�0 Continue on til you find the sprites.
�0 Click on them.
�0 They will ask you for a secret.
�0 Click again and you will give them a secret (This may take clicking on them 3 times)
�0 They will then give you a flower that is an antidote to the toxic swamp water.
�0 Click again and they will tell you of the Golden Ladle.
�0 Take the flower. You are now protected.
�0 Exit the Sprite area.

Swamp Witch

�0 Now head past the Whispering Weeds.
�0 Then go West.
�0 Continue on til you find the Witch's Castle.
�0 There will be a Mandragor Tree.
�0 Continue to the left.
�0 When you see the skulls, the witch will beging attacking.
�0 She is easy to kill.
�0 There is a locked gate.
�0 Look through it.
�0 Notice the sandbag.
�0 Shoot it with your bow and arrow.
�0 The gate will open.
�0 Enter.

Witch's Castle-Unicorn Horn

�0 Turn right.
�0 Notice the dead creature.
�0 Take the horn that is sticking out of it.
�0 Click on the kettle.
�0 Click again.
�0 Climb the ramp.
�0 Beware of the arrow traps.
�0 At the top break all the barrels.
�0 Exit.
�0 Walk around the outside of the castle picking up some good items.
�0 Go back inside.
�0 At the spike booby trap, through a rock to spring it.
�0 Pass the booby trap and climb the ramp.

Getting Mask Piece and New Suit and Henchman's Arm

�0 Turn right and pick up your new suit of armor.
�0 turn around and walk towards the trunk.
�0 Open it. You will find the second piece of the mask.
�0 A henchman will appear behind you.
�0 Use a potion of shield and strength to survive the battle.
�0 After the battle, pick up the Henchman's arm.
�0 Now exit the castle.

Bridge

�0 Once outside head NorthWest until you reach the bridge.
�0 Walk around to the other side.
�0 Climb up,
�0 Climb up again.
�0 Cross the bridge to the door.
�0 Use the Henchmans severed hand on the door.
�0 The doors open.

Stump Puzzle

�0 Here's how to solve the stump puzzle:
Jump forward-diagonal twice
Then forward
Left
Forward-diagonal left
Backward-diagonal left
Left
Forward-diagonal Left
continue diagonal right until you reach the end.

Getting the Golden Ladle

�0 Kill the 2 creatures.
�0 Read sign above trunk.
�0 Open the trunk.
�0 Take the golden ladle.
�0 Pull the two handles to reveal the gate controls.
�0 Pull gate control.
�0 Exit.
�0 Climb back down.
�0 Head back to the Witch's Tower.

Witch's Tower

�0 Use the ladle on the kettle.
�0 King Mudge will appear out of the water. You will automatically talk to him.
�0 A portal to the Gnome Realm will open.
�0 Before entering the portal, let's return the unicorn's horn and check on Gwennie.
�0 Head back to the teleporter.

Teleporter

�0 Climb up to the teleporter.
�0 Stand on the pad.
�0 Take out your map.
�0 Scroll to Daventry.
�0 Click on the teleporter button.
�0 You are magically transported back. You are in the castle ruins.
�0 Exit.
�0 Find the Unicorn.

Unicorn

�0 Click the horn on the unicorn. She is restored to her former self.
�0 She gives you a crystal pyramid.
�0 Now let's go check on Gwennie.

Checking on Gwennie

�0 Walk back to the fork.
�0 Turn left.
�0 Cross the bridge.
�0 Enter the home across from the cemetery.
�0 Gwennie is here.
�0 Click on her.
�0 Take gold.
�0 Click on her again.
�0 Back to the teleporter room.
�0 Teleport back to the Swamp.

Back in the Swamp

�0 Go back to the portal at the Witch's tower.
�0 Jump in the portal.

Realm of the Gnomes

�0 Pick up the 3 mushrooms.
�0 Pick up the rock to the right.
�0 Pick up all the mushrooms in the corner.
�0 Break the barrels.
�0 Exit North.
�0 You will come to a pressure plate.
�0 Use the rock to open the doors.
�0 Watch out for the Manta.
�0 Kill it.
�0 Turn right.
�0 Follow passage to the dead end. Be sure to pick up the rock.
�0 Talk to Gnome.
�0 Go back to portal area.

Weapon Shop

�0 Make a left this time.
�0 Turn corner.
�0 Turn again.
�0 Go Forward.
�0 Turn left at mining cart.
�0 Turn right.
�0 Kill Mantas.
�0 Turn right-We need three rocks.
�0 Back out.
�0 Go forward.
�0 Turn right.
�0 Shoot barrel.
�0 Turn left.
�0 Kill rock Demon.
�0 Turn right.
�0 Open door.
�0 Buy the best that you can afford.
�0 Exit.
�0 Go back to portal.

Armor Shop

�0 Turn left.
�0 Left.
�0 Right.
�0 Left.
�0 Left. Down the ramp.
�0 Left. Down ramp.
�0 Left. Kill Rock Demon. Take potion.
�0 Right.
�0 Right.
�0 Left.
�0 Left.
�0 Right.
�0 Curve Right.
�0 Left.
�0 Forward.
�0 Left.
�0 Right.
�0 Dead End.
�0 Open the doors to the right.
�0 Make a purchase but leave at least 250. If you can't afford it now you will have some
Spriggans to kill. They usually carry money. You can come back here later.
�0 Exit.

Zombies

�0 Left.
�0 Left.
�0 Right.
�0 Right.
�0 Left.
�0 Left. up Ramp.
�0 At top go left.
�0 Then right.
�0 Turn around.
�0 Go back.
�0 Continue forward-Kill monsters.
�0 Right.
�0 Turn right. Go downstairs.
�0 Left.
�0 Right.
�0 Right.
�0 Left.
�0 Right.
�0 Left.
�0 Right.
�0 Left.
�0 Wipe out the Zombies with the bow and arrow.
�0 Continue forward.

Old Man

�0 Carefully cross the ramp.
�0 Left.
�0 Pick up the potion.
�0 Click on the man.
�0 Hit the crystal .
�0 Take the piece of crystal that has broken off.
�0 Exit.

Amber Glow

�0 At the top of the stairs turn right.
�0 Right.
�0 Right.
�0 Left.
�0 Left.
�0 Turn Right.
�0 Kill Rock.
�0 Right.
�0 Left
�0 Left. Be careful, there is a break in the ground.
�0 Jump.
�0 Right.
�0 Continue forward to the glowing substance.
�0 Hit it with your sword.
�0 Pick up the piece that breaks off.

Teleporter Room

�0 Turn around.
�0 Continue past the break.
�0 Follow tunnel.
�0 Turn right at the fork.
�0 Keep going until you reach the transporter room.

Turning Bridge

�0 At this point, if you didn't bring any rocks with you form the DOD, then you need to go back.
Have fun.
�0 Put one rock on the left pressure plate to turn the bridge.
�0 Put the remaining rocks on the other two pressure plates to lower the bridge.
�0 Cross.

Apothecary

�0 Follow the tunnel to the first left.
�0 Keep going until you get to the doors.
�0 Open the doors.
�0 Enter.
�0 After the gnome stops talking, click on the statue. This is the essence of Sun Tsu.
�0 She will ask for iron, tree root, and amber glow. Then you can have it for 250 coins.
�0 Exit.

Locked Iron Door

�0 Go all the way back until you can make a left turn.
�0 Break the lock off the door with your hammer.
�0 Take the lock.
�0 Open the doors.
�0 Kill Spriggan.
�0 Follow passage.
�0 Turn left.
�0 Walk down ramp.
�0 Kill Rock Demon.

Tree Root

�0 Follow passage.
�0 Make a right when you can and go to the dead end.
�0 Climb up the rock face.
�0 Follow passage left til you get to the tree roots.
�0 Chop the one sticking out of the wall.
�0 Take the root.
�0 Exit.

Bolders

�0 Head back to the padlocked door.
�0 Make a right at the opening, just before the door.
�0 Follow passage to the bolders.
�0 Walk up as close as you can get.
�0 Get ready to run.
�0 As soon as the bolder enters the picture, start running.

Gnome Sage

�0 Continue following the path to the doors.
�0 Open the doors.
�0 Enter.
�0 Click on the gnome.
�0 He will ask for a lode stone to help you exit the Gnome Realm.
�0 Exit.

Breaking the Brick Wall

�0 The brick wall is at the North Center part of the map.
�0 Turn around.
�0 Exit.
�0 Pass the bolders.
�0 Follow the tunnel to the fork.
�0 Turn left.
�0 Continue to the next for.
�0 Turn right.
�0 continue til you reach the brick wall on the left.
�0 Turn right and go up the ramp.
�0 Kill 2 Rock Demons.
�0 Follow the passage.
�0 Continue forward.
�0 Climb up.
�0 Follow passage to the bolder.
�0 To the right of the bolder is a hole.
�0 Push the bolder into the hole.
�0 Jump into the hole yourself.
�0 Push the bolder through the passage.
�0 At some point, Connor will automatically pick the bolder up and through it down the ramp. The
bolder will break through the brick wall.
�0 Go through the hole in the wall.
�0 You will need light.
�0 Put the crystal in the purple crystal on the wall to the left.

Black Dragon Wyrm

�0 Follow the passage.
�0 Kill the wyrm with your hand weapon.
�0 The old man appears and turn into a younger man.
�0 Pick up the black diamond.
�0 Go through the next room.
�0 Click on purple crystal.
�0 You will meet Hector.
�0 Take the pyramid.
�0 Replace it with dark pyramid.
�0 Watch the next scene.
�0 Take the dark pyramid.
�0 Take the lode stone under the pyramid.
�0 Go back to the Sage Gnome.

Sage Gnome

�0 He is at the far West point on the map.
�0 Pass the bolders again.
�0 Give the lodestone to the Sage.
�0 The barren region is now available on your map.
�0 Now go to the Apothecary.

Purchasing the Sun Tzu

�0 Go back through the bolders for the last time.
�0 Make a right at the fork.
�0 Then right at the opening.
�0 Keep going until you reach the Apothecary.
�0 Give the ingredients.
�0 Buy the Sun Tzu.
�0 go back to the teleporter room.

Teleporter Room

�0 Teleport to the Barren Region

The Barren Region

The Village

�0 From the transport pad head West to the bridge. Pick up crystals as you find them.
�0 Try to stay out of the paths of the ants although they are easy to kill and hold crystals.
�0 Watch out for the Pyro Demons in the lava.
�0 After crossing the bridge, continue North until you reach the village.
�0 Enter the first hut on the left.

Shaman Hut

�0 Click on the Shaman.
�0 She will tell you that she can resurrect the dead for 25 gold coins.
�0 Exit.

Weapons Hut

�0 Click on the weapons dealer.
�0 He will tell you of the basilisk. He needs a black diamond and a metal shaft to make a weapon
to defeat it.

Sanctuary of Stone

�0 Head up the hill to the West.
�0 Enter the Sanctuary.
�0 Cross the bridge to the South.
�0 Talk to the guy with the horn. He will tell you the stone has disappeared.

Blacksmith Shop

�0 Enter the Blacksmith Shop.
�0 Talk to the Blacksmith.
�0 He is of no help.
�0 Exit.

Broken Bridge

�0 Now head North behind the castle.
�0 Step on to the broken bridge.

Bridge Puzzle

1. N,NW
2. NW,N,N
3. SE,E,E,E,E
4. SW,S,S
5. W,W,W,NW,NW
6. NE,E,E,E,NE
7. S,SW

�0 When you are finished a bridge will be completed and you can cross to the other side.

Fire Gem

�0 Go to the North of the volcanoes.
�0 Climb the ramp.
�0 Grab the fire gem. A spirit will appear and tell you of the fire dwarves. The have another
piece of the mask.

Getting the Stone

�0 Head back South.
�0 Follow the mountain East.
�0 Then North to the broken bridge.
�0 Cross the broken bridge to the wall.
�0 Climb up.

Sanctuary

� Return to the sanctuary.
� Go back to the horn guy.
� Put the stone in the pedestal.

Blacksmith

� Go back to the blacksmith.
� Talk to the blacksmith.
� He gives you a metal shaft.

Weapons Hut

� Go back to the weapons hut.
� Give the diamond and metal shaft.
� You will receive a pike in return.
� Exit.

Basilisk Lair

� Go South.
� Cross bridge.
� Keep going South to the lava.
� Head up the hill and go behind until you reach the blocks in the lava.
� Jump the blocks to the cliff to the South.
� Climb the cliff.
� Get out your pike.
� Step to the edge of the cliff.
� Walk off and you will automatically kill the basilisk.

Temple

� Turn around and cross the bridge.
� Go to the right of the temple.
� Climb up.
� Jump in the hole.
� Take the sword on the sarcophagus.
� Open the panel to get a potion.
� Click on the dwarf.
� Pick up the key he drops.
� Notice the pattern of shapes along the top of the walls.
� Go to the sarcophagus.
� Push the pressure plates in the order on the wall. Moon, Triangle, circle, square.
� A door opens.
� Enter.
� Open panel.
� Take potion.
� Take suit of armor.
� Exit room.
� Climb out.
� Go back to the basilisk.
� Use your new sword to chop off his tongue.
� Take the tongue

Fire Dwarves Lair

� Take the path behind the lair.
� At the fork, go right.
� From here, look at your map. You want to head West.
� As you approach the dwarves lair, kill the two dwarves.
� Use your key to open the door.
� Follow the pathway.
� Kill the dwarves as you come upon them.
� On the wall to the right will be three buttons.
� Shoot the first button with your arrow.
� A bridge will extend to the other side.
� Cross the bridge.
� Once inside, pull the lever to free a woman. You will meet her again later.
� She will tell you of a crystal scepter. She will also open a door for you.
� Once inside you will see some familiar symbols.
� Push them in the same order as before. Moon, triangle, circle, square.
� Take the pipe cap inside.
� Exit back across the bridge.
� Shoot the second button.
� Cross the bridge.
� Open the trunk and get the third mask piece.
� Behind you a henchman will appear.
� Kill him
� Take all that he leaves behind.
� Exit.
� Shoot the third button.
� Kill the dwarf.
� Cross the bridge.

Elevator Room

� Put a pipe cap on one pipe.
� Enter the elevator.
� Turn around.
� Shoot the button with arrow.
� You will go up to the next floor.
� Exit.
� Pick up scepter.
� Pick up potion of reveal.
� Get back in the elevator.
� Shoot the button again.
� You will go back down.
� Put on the other pipe cap.
� Get back in the elevator.
� Shoot the button.

Frozen Reaches

Snow Palace

� Head South to the Snow Palace.
� Talk to Freesa, Queen of the Snow Nymphs.
� Give her the crystal scepter. She will let you keep it.
� Exit.

Dragon's Cave

� Head West to the Dragon.
� Use the scepter on the Dragon. She can't take you anywhere until the gate is opened.
� Look at the broken chain hanging from the ceiling.
� Push the ice block underneath it.
� Stand in front of it and jump. Make sure it is against the edge and you are not on the ice.
� Once on the box grab the chain. The gate will open.
� Click the scepter on the dragon.
� You will automatically jump on her back and fly across the lake.

East Tower

� Head North to the East Tower.
� Kill the two Ice Orcs.
� Pick up the crossbow that one drops.
� Climb the wall to get in.
� Exit through the open doorway.
� Pull the lever to open the trap door.
� Jump in.
� Shoot the barrels.
� Open the trunk.
� Take the potions.
� Exit and head North.
� At the fork go East.

Flaming Sword, Invisible Snow Mane

� AT the top of the hill you will be attacked by an invisible Snow Mane.
� Drink a potion of reveal and kill him.
� Continue forward.
� Look at the sword in the block of ice.
� Walk on to the ice.
� Throw a rock three time till the ice breaks.
� Use your fire gem on the ice to melt it.
� Click on the sword.

Guard House

� Head South then West around the East Tower.
� When you finally make it up the hill a couple of Ice Orcs will be waiting for you on the other
side of the lake.
� Kill them with your crossbow.
� Walk around to the left being very careful not to touch the water.
� Walk to the left of the guard house and behind it.
� Climb up.
� Click on the grate. Watch the scene that unfolds.
� Move forward to the jail.
� Talk to the Gryph king.
� Pull the lever on the other side of the roo. This will create lightning.
� Exit to the balcony.
� Jump off. You will automatically kill the guard.
� He drops a key. Look around and pick it up.
� Climb back up.
� Free the king.
� Exit.
� you will be attacked and fall through the grate.
� Kill Thork.

Thork's Throne Room

� Open the trunk.
� Take the amulet.
� Pick up the ice shard.
� Notice the trunk behind the locked gate.
� Look at the slot in the wall.
� Open the front door.
� Notice the gap in the floor.
� Put the ice shard in the gap.
� Use the flame sword to melt it.
� Now use the crossbow to freeze the melted water.
� Now pick it up.
� There is a rock in the corner of the room if you need it.
� Put your new ice lever in the slot in the wall to open the gate.
� You will break the ice guard and open the trunk.
� The guard will re-appear.
� Kill him quickly.
� You now have a 4th piece of the mask.
� Go back to the dragon. Go back to the other side of the lake.

Gryph's Cave

� From the dragon's cave, head South then West.
� Follow the trail to the cave.
� click on the Gryph king.
� You will receive a blue adament.
� Go back to the dragon and fly back across the lake.
� Go back to the guard house.
� Climb up.
� Go to the electric chair.
� put the blue adament, tongue, mushroom on the chair.
� Pull the lever. You get an increase in armor and weapons ratings.
� Climb down.

West Pillar

� Use amulet on pillar- "Only the blade of fire can sever the head of the Drakes."

The Drakes

� From here continue North.
� Kill the snowy guys.
� Climb the wall.
� Kill the Drake.
� Walk past the Drake.
� Drop down into the hole.
� Continue down the hall.
� A new section loads.

Paradise Lost

� Go to the alter.
� Click on it. Conner will notice a depression.
� Put the clear crystal in the depression.
� you will now be transported to the Realm of the Sun.

Realm of the Sun-Level 1

� Exit the room after killing the Henchman.
� Turn left.
� Look up at the ceiling. There is a hole.
� Approach the wall.
� Kill the snake.
� Climb the wall.
� Break the urns as you come across them.
� Take the medallion.
� Climb back down.
� Exit the room.
� Head down the hall.
� Turn left.
� Kill the Henchman.
� Move forward to the end of the hall.
� Kill the two Henchmen.
� Open the panels with the red crystals.

Tablet of Knowledge

� Head North.
� Kill the snakes.
� Take a left and head West.
� Watch where you step. Certain areas will cause Shadow Demons to appear.
� Make a left into the temple. The Archons are frozen.
� Listen to the voices for clues.
� Take the tablet from the altar.
� Exit.

Hall of Truth

� Head toward the North East side of the map.
� Click on the Archon when you reach him.
� He opens the door for you.
� Enter the room with the monster. Don't worry about the fact that there is no floor.
� He will transform into a key as you approach.
� Exit

Sword of Truth

� Head back South.
� Use the key on the door.
� Take the sword. Something will be written on the tablet.
� Head all the way to the North West corner to exit to Level 2.

Level 2

� Use tablet on the door.
� Follow the passage.
� The door on the left is locked.
� Continue forward.
� Beware of three Henchmen.

Hidden Switch

� Head North, East and North. Take the second left.
� Follow the passage into a large room.
� Find the unlit candle. Enter the top right doorway. The candle is right in front of you.
� Pull the candle to open the locked door we saw earlier.
� Exit through the bottom right passage.
Hidden Room

� Follow the passage.
� Take the first right.
� You will automatically find the fifth mask piece.
� Kill the Henchman.

Cauldron Room

� Head to the very NE room on the map.
� Automatic scene.
� Henchmen come out of the cauldron.
� Use the medallion on the cauldron to turn it into healing water and stop the flow of Henchmen.

Hall of Light

� Head down the hall to the South.
� Approach the book on the pedestal. It's to dark to read.
� Push the pedestal into the middle of the circle on the floor.
� A key will appear.
� Take it.
� Exit.

Armor of Light

� Head for the locked door at the middle of the screen.
� Use key to open door.
� Click on suit of armor. Auto scene.

Level 3

� Go to the door that asks you to seek the light. This is on the NW side of the map.
� use the table on the door.
� Follow the passage. Notice the panel in the wall.
� Make a left at the fork.
� Continue until you can make a right.
� Click on the golden urn.
� Go back to the now open panel.
� Take the potions.
� Go through the West opening.
� Continue to the door that speaks of order.

Hall of Order

� Head to the North part of the map.
� Click on the Archon.
� Enter the open door.
� Put the mask puzzle in order.
� Enter through the now open door.
� Take the key.

Chalice of Order

� Head to the room to the East on the map.
� Prepare for a battle.
� Use the key on the door.
� Take the chalice.
� Go back to the door that speaks of order.
� Use the tablet on the door.
� Enter.

Inner Sanctum of the Mask

� Click on the Archon.
� Enter the room.
� Lucreto appears.
� Put a piece of the mask on the alter.
� Fight Lucreto till he disappears.
� Move toward the alter and put another piece on and be quick about it.
� Fight Lucreto again.
� Continue this process till Lucreto has been finished off.
� Once the portal has opened push Lucreto into it.

Congratulations! Daventry has been restored to its former self.